//
//  AppDelegate.swift
//  swiftDemo
//
//  Created by Gerry on 2021/10/27.
//

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?


    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        
        window=UIWindow.init(frame: CGRect.init(x: 0, y: 0,
                                                 width: UIScreen.main.bounds.width,
                                                 height: UIScreen.main.bounds.height))

        let loginVC = LoginViewController()
        let nav = UINavigationController.init(rootViewController: loginVC)
        
        // 视频采集
//        let liveVC = LiveViewController()
//        let nav = UINavigationController.init(rootViewController: liveVC)
        
        window?.rootViewController = nav
        window?.makeKeyAndVisible()
        return true
    }

    // MARK: UISceneSession Lifecycle

//    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
//        // Called when a new scene session is being created.
//        // Use this method to select a configuration to create the new scene with.
//        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
//    }
//
//    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
//        // Called when the user discards a scene session.
//        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
//        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
//    }


}

